From Xenosaga Wiki
| Xenosaga Episode II: Jenseits von Gut und Böse
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|
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| Developer:
| Monolith Soft
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| Publisher:
| Namco
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| Release date:
| February 15 2005
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| Genre:
| RPG
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| Game modes:
| Single player
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| ESRB rating:
| Teen (T)
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| Platforms:
| PlayStation 2
|
Download the Xenosaga EPISODE II E3 Trailer Size: 63.6 MB
Xenosaga Episode II: Jenseits von Gut und Böse (Episode II) is a role-playing game for the PlayStation 2 and the second title in the Xenosaga series. Jenseits von Gut und Böse (ゼノサーガ エピソードII 善悪の彼岸), literally "Beyond Good and Evil", is taken from a philosophical work by Friedrich Nietzsche of the same name.
[edit] Game notes
In June 2004, Namco released the long-awaited Xenosaga Episode II: Jenseits von Gut und Böse. Continuing where the story left off in Xenosaga Episode I, players assume the role of the heroine Shion Uzuki. The character designs deviated from the anime style that was featured in Episode I. Some characters, such as KOS-MOS and Shion, received complete costume changes.
Although Xenosaga Episode II answered many questions that Episode I introduced, including the U.R.T.V.s and the Miltian Conflict, there are still plot elements that have not been answered. Some examples include the true identities of chaos and Nephilim, in addition to the significance of Abel's Ark and U-DO.
Xenosaga Episode II's battle system was modified from the one featured in Episode I. Episode II features the "boost" command, but it also introduces the "stock" system. A.G.W.S. units have been replaced in Episode II by different robots known as E.S., which are equipped with Anima Relics that are similar to the ones featured in Xenogears. Battles in E.S. units are now completely independent from character battles, like most of Xenogears, and players may also use E.S. to explore dungeons as well.
Xenosaga Episode II features cutscene music composed by Yuki Kajiura of .hack//SIGN fame, a newcomer to the Xenosaga project.
Spoiler warning: Plot or ending details follow.
Cannan during the Miltian Conflict
Episode II begins with a flashback of the Miltian Conflict, where chaos and Caanan are ordered to pilot E.S. Asher to Old Miltia and retrieve the U.R.T.V. units from the Realian rioting near Labyrinthos, the U-TIC Organization headquarters. Along the way, the two men encounter Federation officer Jin Uzuki, who is investigating the root of the Conflict. Uzuki believes that the entire Conflict is a set-up to turn U-TIC into a scapegoat, which, in turn, will keep the larger organization hidden in the shadows. Jin Uzuki holds what that organization wants: the Y-Data, which holds the key to Joachim Mizrahi's research on the Original Zohar. The trio encounters U-TIC operative Margulis along the way, who demands that the Y-Data be returned. Uzuki defeats Margulis in a swordfight. Caanan is then entrusted with the Y-Data, which is the last thing that Caanan remembers from the Conflict.
In the present day, Margulis talks with the Patriarch of Ormus, explaining that Albedo will unlock the safeguard on the Y-Data and lead them to Old Miltia. The two also discuss Ormus operative Heinlein's motives. On Second Miltia, Caanan leaves the investigation disappointed once again; he can not activate the Y-Data stored within him. Meanwhile, Shion Uzuki and the rest of the party arrive at Second Miltia, where they part their separate ways. Jr., MOMO, Ziggy, and chaos are chased by U-TIC operatives wishing to capture MOMO once again. However, the attacks are thwarted. At Second Miltia's Vector Industries headquarters, Shion, Allen Ridgely, and KOS-MOS are briefed of the increasing Gnosis threat. Soon after, Shion is reunited with her brother, Jin Uzuki, who is now running a bookstore. Eventually, both parties are reunited during MOMO's analysis of the Y-Data via the U.M.N. During the analysis, Albedo gains control and dives into MOMO's subconcious via the Encephalon. The party follows; Jr. experiences the history behind the U.R.T.V. units, which include him, Albedo, Gaignun Kukai, and Citrine. However, the party is too late; Albedo manages to unlock the safeguard on the Y-Data and open up Old Miltia.
Seizing the moment, both the Federation and Ormus ("Immigrant") fleets launch their invasion into Old Miltian space with a mutual goal of seizing the Original Zohar. The Immigrant/Ormus fleet gains the advantage and quickly decends to Old Miltia. Meanwhile, Shion and Allen return to the Dammerung to report the recent events to Vector Industries. On Second Miltia, Representative Helmer decides to launch an attack on Old Miltia in conjunction with the Kukai Foundation, Vector Industries, and S.O.C.E.; this way, the Original Zohar is apprehended by a neutral party. However, after Shion encounters Febronia, she remembers that her goal was to venture to Old Miltia and "save Febronia's sisters". Shion and Allen escape from the Dammerung. Wilhelm watches the escape and states that Shion is an important figure that can not be loss, and KOS-MOS will be the key to absolute knowledge. Therefore, he decides to activate KOS-MOS secretly to assist Shion and Allen at Old Miltia. However, as they progress into Old Miltian space, their advance is cut short by the Black Testament, which forces the group to retreat to the convinently approaching Elsa.
Reunited, the party launches another strike into Old Miltian space by flying between the two black holes of the Abyss, destroying an Ormus Stronghold along the way. After weaving through the space battle between the Federation and Ormus/Immigrant fleets, the Elsa lands aside Labyrinthos. Inside Labyrinthos, Jin Uzuki confirms his suspicions: Joachim Mizrahi was being used during the Miltian Conflict, the U-TIC Orgnaization, Immigrant Fleet, and Hyams are all fronts for the Ormus society, and Mizrahi forced Old Miltia into the abyss to prevent the re-awakening of U-DO, a powerful wave existence fused with the Original Zohar. In other words, Mizrahi was a hero who was initially manipulated by Ormus, the true organization behind U-TIC and the Immigrant fleet.
At the core of Labyrinthos, Margulis and Jin Uzuki face off once again. Afterward, Shion noticed that Febronia's sisters - Cecily and Cathe, are part of the safeguard to maintain the Zohar. However, the Ormus Patriarch appears, and explains the Ormus and the Zohar will guide humans for eternity. U-DO and the Zohar begin to glow, and KOS-MOS tries to stop it by destroying Cecily and Cathe. The gambit fails; the Patriarch summons another Mizrahi invention - Proto Omega - to fuse with the Zohar and create a weapon that could strike anywhere in space. The Patriarch explains that he will use Omega to destroy the Gnosis and command the galaxy under Ormus. The party is then forces to escape as Second Miltia is morphed into the Omega System, which is the result of the Zohar and Omega fusion. Meanwhile, Gaignun Kukai morphs into Yuriev, the U.R.T.V. creator. Margulis and Hyams scientist, Sellers, betray the Patriarch in favor of Heinlein. The Patriarch is left in the Omega System to defend himself.
Shion and her allies enter the Omega System and confront the Patriarch, who is also confronted by a dying Albedo. The Testaments defeat the Patriarch and revive Albedo so that he can morph Miltian space into a space-time anomaly. After Albedo does this, Jr. decides to confront his brother personally; he dives into the anomaly and defeats Albedo. Although the space-time anomaly is destroyed, the Original Zohar remains floating in space. Before the Durandal and the Kukai Foundation can rush to acquire it, a star system-sized Gnosis appears: Abel's Ark. Abel's Ark retrieves the Original Zohar and vanishes. Both chaos and Wilhelm observe with deep interest; the latter also deems the former "Yeshua". After these events, the party separates to try and lead normal lives, although Jin worries that the chain of events is not over (Ormus is still alive, and the Zohar was abruptly seized by a mysterious force). The game ends with Wilhelm crowning the fourth Testament. Willhelm calls this man, "Weaver of the Eternal Circle of Zarathustra."
Template:Endspoiler
[edit] Criticism
Although the new battle system and graphics were well received by some players, Episode II received criticism for some elements. One of the biggest complaints came from the story, which was considered to be fast-paced when compared to Episode I. This change in the method of plot development may have been an attempt by Namco to broaden the series' audience, although some fans argued that this reform disrupted flow between Episode I and Episode II. Many also complained that the game is shorter than Episode I. Other common complaints include the modified skill system and the removal of shopping/money system. The new voice actors were considered a downgrade by some, although others consider the voice acting to be on par or superior to the first game.
Episode II has also come under serious fire because of distinct changes with the battle system. In Episode II, action points were replaced with a similar stock system that keeps track of how many extra attacks a character can tack on their normal amount, all characters were placed on the same Ether and Skill tree, the Boost bar now applies to the entire party rather than to individual characters, and enemies must be defeated by weakening their "zones" via chains of attack combinations. These changes caused some critics to complain about the diversity of the system. On the other hand, this concept was well-received by others, who argued that it required more strategy and less leveling.
Episode II was a finalist for GameSpot's 2005 Most Long-Winded Game Title. [1] It lost to Peter Jackson's King Kong: The Official Game of the Movie. In addition, Game Informer called Episode II "a dropped ball of Devil May Cry 2 proportions," citing similar critical and fan disappointment expressed with the aformentioned game. [2]
[edit] Post-game issues
Episode II sold below expectations. In many areas, the series seemed to have lost a portion of its core audience because of the reasons explained in the previous section. Nevertheless, Episode III was brought into production in 2005.
Several months after Episode II's North American release, it was revealed that series creator and executive producer Tetsuya Takahashi and his wife, head writer Soraya Saga, left the series. Takahashi later returned to script Xenosaga I&II for the Nintendo DS, though Soraya Saga had apparently not returned to work with Monolith until after Xenosaga III was in production. It was also revealed that Saga's original script had been altered by the new team of writers and editors that Monolith Soft had hired on for Episode II's production. It was also revealed that several scenes were cut from Episode II.
Shortly after the American release of Episode II, Monolith Soft announced that the main Xenosaga series would be stopped at Episode III.
[edit] Music notes
Episode II features a soundtrack with more contemporary sounds; compared to Episode I, Episode II features a large amount of synthesizer usage as well as vocal tracks. The development of Episode II's music was split between Yuki Kajiura (cutscenes) and Shinji Hosoe (in-game music). Kajiura's soundtrack features vocal pieces by Margaret Dorn and Yuriko Kaida.
- ↑ Most Long-Winded Game Title. GameSpot criticism of Episode II.
- ↑ Xenosaga Episode II review Xenosaga Episode II criticism from Game Informer.
[edit] External links